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Old Jun 07, 2006, 03:56 AM // 03:56   #1
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Default Two Things

1. Nerf ele bosses, I like the idea of the half recharge / half cast / half cost and everything to buff up the bosses.... until you fight an ele boss. I got hit for 300+ by shock arrow today and it kinda set me off. Oh and then that orison rit guy hit me for 600 somethin with channeled strike......


2. Make carrying spear / urn / scepter / chest not make you lose energy from staff or offhand. In my opinion the spear / urn aren't even worth it in sunjiang district just because of the energy loss. This is coming from an ele with 93 energy too..
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Old Jun 07, 2006, 04:12 AM // 04:12   #2
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/signed for the first part anyway....

As far as number 2, I don't think they'll change that. You have to take into consideration all the other carrying items in the game. Most especially the ritualist item spells. I feel that losing their weapon bonuses due to holding an item keeps it balanced.
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Old Jun 07, 2006, 05:46 AM // 05:46   #3
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Your first suggestion sounds like your complaining that part of the game is too hard for you. I'd agree that they are hard, though I can hench most of them. So:
/unsigned

For your second suggestion, your not holding the weapon, why should you get the bonus from it ?
I can manage the spear well on my monk in sunjiang as prot or heal with no trouble. Again:
/unsigned
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Old Jun 07, 2006, 05:56 AM // 05:56   #4
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Quote:
Originally Posted by bilateralrope
Your first suggestion sounds like your complaining that part of the game is too hard for you. I'd agree that they are hard, though I can hench most of them. So:
/unsigned
I disagree. I like a good challenge as much as the next guy, but when certain bosses can 1-hit kill you, it's not a challenge at all. "Rape" is a better word for it. If anything, you can balance it out by making them have higher health or armor.

Most of the bosses I've encountered drop fairly easilly. Of course they'd be expected to do more damage than normal enemies, but I think they went too far with certain ones.
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Old Jun 07, 2006, 06:41 AM // 06:41   #5
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I agree, that ritualist boss and elementalist boss are just too unbalanced. 1 hit killing doesn't really leave any opening for negotiation.
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